Enslaved‘s world features the brightest, bluest sky I’ve seen outside of a Mario game. Normally you’d expect a war-torn New York to be dark and gray. Of course, the biggest thing I took away from the demo was how fantastic Enslaved looked. The demo was cut off right before what was sure to be a boss battle with the huge dog bot. This introduced some team puzzle elements that involved issuing commands to a remotely placed Trip all while carefully navigating the floors with the placed bots. This led into a new section where both Monkey and Trip had to evade several bots that were equipped with motion sensors. Monkey wanted to pass and get further away from the dog bot, but Trip won out, saying that the cell would be of great use later. Inside, Trip noticed that a power cell dangled from the roof. ![]() This led the duo to a ruined, overgrown New York theater, where you could still see signage and theater seating. The escape was one of a vertical nature, of course, with the duo scaling obstacles and scrambling for higher ground as quickly as possible (as seen in the image above). ![]() She called for Monkey to save her, and he had to quickly grab her and escape. One of the first playable areas that featured both Monkey and Trip introduced a huge, robotic dog-like bot monster began to circle the area where Trip hid.
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